Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/components/tests/test_Attack.js
Engine.LoadHelperScript("Player.js"); | Engine.LoadHelperScript("Player.js"); | ||||
Engine.LoadHelperScript("ValueModification.js"); | Engine.LoadHelperScript("ValueModification.js"); | ||||
Engine.LoadComponentScript("interfaces/Auras.js"); | Engine.LoadComponentScript("interfaces/Auras.js"); | ||||
Engine.LoadComponentScript("interfaces/AuraManager.js"); | Engine.LoadComponentScript("interfaces/AuraManager.js"); | ||||
Engine.LoadComponentScript("interfaces/Capturable.js"); | Engine.LoadComponentScript("interfaces/Capturable.js"); | ||||
Engine.LoadComponentScript("interfaces/TechnologyManager.js"); | Engine.LoadComponentScript("interfaces/TechnologyManager.js"); | ||||
Engine.LoadComponentScript("interfaces/Formation.js"); | |||||
Engine.LoadComponentScript("interfaces/Attack.js"); | Engine.LoadComponentScript("interfaces/Attack.js"); | ||||
Engine.LoadComponentScript("Attack.js"); | Engine.LoadComponentScript("Attack.js"); | ||||
let entityID = 903; | let entityID = 903; | ||||
function attackComponentTest(defenderClass, test_function) | function attackComponentTest(defenderClass, test_function) | ||||
{ | { | ||||
ResetState(); | ResetState(); | ||||
▲ Show 20 Lines • Show All 148 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator