Differential D2281 Diff 11055 binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
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binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_infantry_ranged"> | <Entity parent="template_unit_infantry_ranged"> | ||||
<Armour> | <Armour> | ||||
<Hack>1</Hack> | <Hack>1</Hack> | ||||
<Pierce>1</Pierce> | <Pierce>1</Pierce> | ||||
</Armour> | </Armour> | ||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<Damage> | <Damage> | ||||
<Hack>0</Hack> | <Hack>0</Hack> | ||||
<Pierce>6.0</Pierce> | <Pierce>6.0</Pierce> | ||||
<Crush>0</Crush> | <Crush>0</Crush> | ||||
</Damage> | </Damage> | ||||
<ApplyStatus> | |||||
<Bogus> | |||||
Silier: do not use tabs :) | |||||
Done Inline ActionsI believe it's just for the test :D hence the bogus bad indented bonus Stan: I believe it's just for the test :D hence the bogus bad indented bonus | |||||
Done Inline ActionsAh, @Stan is getting my laziness ;) Freagarach: Ah, @Stan is getting my laziness ;) | |||||
Done Inline ActionsBogus -> Bonus ? Silier: Bogus -> Bonus ? | |||||
<Name>StatusEffect's name 1</Name> | |||||
<Tooltip>Some bogus bonus tooltip describing the effect of the modifiers. This speeds up the entity but halves the health and resource gathering speed.</Tooltip> | |||||
<Duration>15000</Duration> | |||||
<Modifiers> | |||||
<Haste> | |||||
<Paths datatype="tokens">UnitMotion/WalkSpeed</Paths> | |||||
<Affects datatype="tokens">Unit</Affects> | |||||
<Add>20</Add> | |||||
</Haste> | |||||
<Health> | |||||
<Paths datatype="tokens">Health/Max ResourceGatherer/BaseSpeed</Paths> | |||||
<Affects datatype="tokens">Unit Structure</Affects> | |||||
<Multiply>0.5</Multiply> | |||||
</Health> | |||||
</Modifiers> | |||||
</Bogus> | |||||
<Bogus2> | |||||
<Name>StatusEffect's name 2</Name> | |||||
<Duration>10000</Duration> | |||||
<Interval>1000</Interval> | |||||
<Damage> | |||||
<Poison>1</Poison> | |||||
</Damage> | |||||
</Bogus2> | |||||
<AnotherBogus> | |||||
<Name>StatusEffect's name 3</Name> | |||||
<Tooltip>Some bogus bonus tooltip describing the effect of the modifiers. This increases the armour permanently.</Tooltip> | |||||
<Interval>1000</Interval> | |||||
<Damage> | |||||
<Poisson>1</Poisson> | |||||
</Damage> | |||||
<Modifiers> | |||||
<Resiliance> | |||||
<Paths datatype="tokens">Armour/Hack Armour/Pierce Armour/Crush</Paths> | |||||
<Affects datatype="tokens">Unit</Affects> | |||||
<Add>20</Add> | |||||
</Resiliance> | |||||
</Modifiers> | |||||
</AnotherBogus> | |||||
</ApplyStatus> | |||||
<MaxRange>72.0</MaxRange> | <MaxRange>72.0</MaxRange> | ||||
<MinRange>0.0</MinRange> | <MinRange>0.0</MinRange> | ||||
<PrepareTime>600</PrepareTime> | <PrepareTime>600</PrepareTime> | ||||
<RepeatTime>1000</RepeatTime> | <RepeatTime>1000</RepeatTime> | ||||
<Projectile> | <Projectile> | ||||
<Speed>75.0</Speed> | <Speed>75.0</Speed> | ||||
<Gravity>39.81</Gravity> | <Gravity>39.81</Gravity> | ||||
<Spread>3.0</Spread> | <Spread>3.0</Spread> | ||||
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Wildfire Games · Phabricator
do not use tabs :)