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binaries/data/mods/public/gui/session/selection_details.js
Show First 20 Lines • Show All 88 Lines • ▼ Show 20 Lines | function displaySingle(entState) | ||||
else | else | ||||
{ | { | ||||
Engine.GetGUIObjectByName("rankIcon").hidden = true; | Engine.GetGUIObjectByName("rankIcon").hidden = true; | ||||
Engine.GetGUIObjectByName("rankIcon").tooltip = ""; | Engine.GetGUIObjectByName("rankIcon").tooltip = ""; | ||||
} | } | ||||
if (entState.statusEffects) | if (entState.statusEffects) | ||||
{ | { | ||||
let statusIcons = Engine.GetGUIObjectByName("statusEffectsIcons").children; | let statusEffectsSection = Engine.GetGUIObjectByName("statusEffectsIcons"); | ||||
statusEffectsSection.hidden = false; | |||||
let statusIcons = statusEffectsSection.children; | |||||
let i = 0; | let i = 0; | ||||
for (let effectName in entState.statusEffects) | for (let effectName in entState.statusEffects) | ||||
{ | { | ||||
let effect = entState.statusEffects[effectName]; | let effect = entState.statusEffects[effectName]; | ||||
statusIcons[i].hidden = false; | statusIcons[i].hidden = false; | ||||
statusIcons[i].sprite = "stretched:session/icons/status_effects/" + (effect.Icon || "default") + ".png"; | statusIcons[i].sprite = "stretched:session/icons/status_effects/" + (effect.Icon || "default") + ".png"; | ||||
statusIcons[i].tooltip = getStatusEffectsTooltip(effectName, effect); | statusIcons[i].tooltip = getStatusEffectsTooltip(effect); | ||||
let size = statusIcons[i].size; | let size = statusIcons[i].size; | ||||
size.top = i * 18; | size.top = i * 18; | ||||
size.bottom = i * 18 + 16; | size.bottom = i * 18 + 16; | ||||
statusIcons[i].size = size; | statusIcons[i].size = size; | ||||
i++; | i++; | ||||
} | } | ||||
for (; i < statusIcons.length; ++i) | for (; i < statusIcons.length; ++i) | ||||
statusIcons[i].hidden = true; | statusIcons[i].hidden = true; | ||||
} | } | ||||
else | |||||
Engine.GetGUIObjectByName("statusEffectsIcons").hidden = true; | |||||
let showHealth = entState.hitpoints; | let showHealth = entState.hitpoints; | ||||
let showResource = entState.resourceSupply; | let showResource = entState.resourceSupply; | ||||
let healthSection = Engine.GetGUIObjectByName("healthSection"); | let healthSection = Engine.GetGUIObjectByName("healthSection"); | ||||
let captureSection = Engine.GetGUIObjectByName("captureSection"); | let captureSection = Engine.GetGUIObjectByName("captureSection"); | ||||
let resourceSection = Engine.GetGUIObjectByName("resourceSection"); | let resourceSection = Engine.GetGUIObjectByName("resourceSection"); | ||||
let sectionPosTop = Engine.GetGUIObjectByName("sectionPosTop"); | let sectionPosTop = Engine.GetGUIObjectByName("sectionPosTop"); | ||||
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Wildfire Games · Phabricator