Differential D2578 Diff 11078 binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
Show All 14 Lines | <GarrisonHolder> | ||||
<List datatype="tokens">Infantry</List> | <List datatype="tokens">Infantry</List> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Practice Range</GenericName> | <GenericName>Practice Range</GenericName> | ||||
<Tooltip>Train citizen-soldier ranged infantry. Research training improvements.</Tooltip> | <Tooltip>Train Citizen Ranged Infantry and research technologies.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Village Range</VisibleClasses> | <VisibleClasses datatype="tokens">Village Range</VisibleClasses> | ||||
<Icon>structures/range.png</Icon> | <Icon>structures/range.png</Icon> | ||||
<RequiredTechnology>phase_village</RequiredTechnology> | <RequiredTechnology>phase_village</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>30</wood> | <wood>30</wood> | ||||
<stone>10</stone> | <stone>10</stone> | ||||
</Loot> | </Loot> | ||||
Show All 29 Lines |
Wildfire Games · Phabricator