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ps/trunk/source/renderer/Renderer.cpp
Show First 20 Lines • Show All 427 Lines • ▼ Show 20 Lines | CRenderer::CRenderer() | ||||
m_SkipSubmit = false; | m_SkipSubmit = false; | ||||
CStr skystring = "0 0 0"; | CStr skystring = "0 0 0"; | ||||
CColor skycolor; | CColor skycolor; | ||||
CFG_GET_VAL("skycolor", skystring); | CFG_GET_VAL("skycolor", skystring); | ||||
if (skycolor.ParseString(skystring, 255.f)) | if (skycolor.ParseString(skystring, 255.f)) | ||||
SetClearColor(skycolor.AsSColor4ub()); | SetClearColor(skycolor.AsSColor4ub()); | ||||
#if CONFIG2_GLES | |||||
// Override config option since GLES only supports GLSL | |||||
g_RenderingOptions.GetPreferGLSL() = true; | |||||
#endif | |||||
m_ShadowZBias = 0.02f; | m_ShadowZBias = 0.02f; | ||||
m_ShadowMapSize = 0; | m_ShadowMapSize = 0; | ||||
m_LightEnv = NULL; | m_LightEnv = NULL; | ||||
m_CurrentScene = NULL; | m_CurrentScene = NULL; | ||||
m_hCompositeAlphaMap = 0; | m_hCompositeAlphaMap = 0; | ||||
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Wildfire Games · Phabricator