Differential D2578 Diff 11174 binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
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binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
Show First 20 Lines • Show All 79 Lines • ▼ Show 20 Lines | <GarrisonHolder> | ||||
<LoadingRange>1</LoadingRange> | <LoadingRange>1</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>3000</Max> | <Max>3000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Civic Center</GenericName> | <GenericName>Civic Center</GenericName> | ||||
<Tooltip>Build to acquire large tracts of territory. Train citizens.</Tooltip> | <Tooltip>Build in own or neutral territory. Acquire large tracts of territory. Territory root. Dropsite for food, wood, stone, and metal. Train Citizens and research technologies. Garrison Soldiers for additional arrows.</Tooltip> | ||||
Gallaecio: “food, wood, stone, and metal” (GUI sorting, add “and”) | |||||
<Classes datatype="tokens">Defensive CivCentre</Classes> | <Classes datatype="tokens">Defensive CivCentre</Classes> | ||||
<VisibleClasses datatype="tokens">CivilCentre</VisibleClasses> | <VisibleClasses datatype="tokens">CivilCentre</VisibleClasses> | ||||
<Icon>structures/civic_centre.png</Icon> | <Icon>structures/civic_centre.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>200</xp> | <xp>200</xp> | ||||
<food>0</food> | <food>0</food> | ||||
<wood>200</wood> | <wood>200</wood> | ||||
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Wildfire Games · Phabricator
“food, wood, stone, and metal” (GUI sorting, add “and”)