Differential D2578 Diff 11174 binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
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binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
Show All 30 Lines | <Entity parent="template_structure_defensive_tower"> | ||||
<Health> | <Health> | ||||
<Max>500</Max> | <Max>500</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Sentry Tower</GenericName> | <GenericName>Sentry Tower</GenericName> | ||||
<Icon>structures/sentry_tower.png</Icon> | <Icon>structures/sentry_tower.png</Icon> | ||||
<Classes datatype="tokens">GarrisonTower</Classes> | <Classes datatype="tokens">GarrisonTower</Classes> | ||||
<VisibleClasses datatype="tokens">Village DefenseTower SentryTower</VisibleClasses> | <VisibleClasses datatype="tokens">Village DefenseTower SentryTower</VisibleClasses> | ||||
<Tooltip>Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. Upgradeable to stone tower.</Tooltip> | |||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>20</wood> | <wood>20</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="9.0" depth="7.5"/> | <Static width="9.0" depth="7.5"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<Technologies datatype="tokens"> | <Technologies datatype="tokens"> | ||||
tower_watch | tower_watch | ||||
</Technologies> | </Technologies> | ||||
</ProductionQueue> | </ProductionQueue> | ||||
<TerritoryInfluence> | <TerritoryInfluence> | ||||
<Root>false</Root> | <Root>false</Root> | ||||
<Radius>16</Radius> | <Radius>16</Radius> | ||||
<Weight>30000</Weight> | <Weight>30000</Weight> | ||||
</TerritoryInfluence> | </TerritoryInfluence> | ||||
<Upgrade> | <Upgrade> | ||||
<Tower> | <Tower> | ||||
<Entity>structures/{civ}_defense_tower</Entity> | <Entity>structures/{civ}_defense_tower</Entity> | ||||
<Tooltip>Reinforce with stone and upgrade to a defense tower.</Tooltip> | |||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
<Cost> | <Cost> | ||||
<wood>50</wood> | <wood>50</wood> | ||||
<stone>100</stone> | <stone>100</stone> | ||||
</Cost> | </Cost> | ||||
<Variant>upgrading</Variant> | <Variant>upgrading</Variant> | ||||
<Time>100</Time> | <Time>100</Time> | ||||
</Tower> | </Tower> | ||||
</Upgrade> | </Upgrade> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator