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binaries/data/mods/public/simulation/components/GuiInterface.js
Show First 20 Lines • Show All 360 Lines • ▼ Show 20 Lines | if (cmpGarrisonHolder) | ||||
ret.garrisonHolder = { | ret.garrisonHolder = { | ||||
"entities": cmpGarrisonHolder.GetEntities(), | "entities": cmpGarrisonHolder.GetEntities(), | ||||
"buffHeal": cmpGarrisonHolder.GetHealRate(), | "buffHeal": cmpGarrisonHolder.GetHealRate(), | ||||
"allowedClasses": cmpGarrisonHolder.GetAllowedClasses(), | "allowedClasses": cmpGarrisonHolder.GetAllowedClasses(), | ||||
"capacity": cmpGarrisonHolder.GetCapacity(), | "capacity": cmpGarrisonHolder.GetCapacity(), | ||||
"garrisonedEntitiesCount": cmpGarrisonHolder.GetGarrisonedEntitiesCount() | "garrisonedEntitiesCount": cmpGarrisonHolder.GetGarrisonedEntitiesCount() | ||||
}; | }; | ||||
ret.canGarrison = !!Engine.QueryInterface(ent, IID_Garrisonable); | let cmpGarrisonable = Engine.QueryInterface(ent, IID_Garrisonable); | ||||
if (cmpGarrisonable) | |||||
ret.garrisonable = { | |||||
"garrisonHolder": cmpGarrisonable.GetGarrisonHolder() | |||||
}; | |||||
let cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI); | let cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI); | ||||
if (cmpUnitAI) | if (cmpUnitAI) | ||||
ret.unitAI = { | ret.unitAI = { | ||||
"state": cmpUnitAI.GetCurrentState(), | "state": cmpUnitAI.GetCurrentState(), | ||||
"orders": cmpUnitAI.GetOrders(), | "orders": cmpUnitAI.GetOrders(), | ||||
"hasWorkOrders": cmpUnitAI.HasWorkOrders(), | "hasWorkOrders": cmpUnitAI.HasWorkOrders(), | ||||
"canGuard": cmpUnitAI.CanGuard(), | "canGuard": cmpUnitAI.CanGuard(), | ||||
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Wildfire Games · Phabricator