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source/renderer/scripting/JSInterface_Renderer.h
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std::string GetRenderPath(ScriptInterface::CxPrivate* pCxPrivate); | std::string GetRenderPath(ScriptInterface::CxPrivate* pCxPrivate); | ||||
void SetRenderPath(ScriptInterface::CxPrivate* pCxPrivate, const std::string& name); | void SetRenderPath(ScriptInterface::CxPrivate* pCxPrivate, const std::string& name); | ||||
void UpdateAntiAliasingTechnique(ScriptInterface::CxPrivate* pCxPrivate); | void UpdateAntiAliasingTechnique(ScriptInterface::CxPrivate* pCxPrivate); | ||||
void UpdateSharpeningTechnique(ScriptInterface::CxPrivate* pCxPrivate); | |||||
void UpdateSharpnessFactor(ScriptInterface::CxPrivate* pCxPrivate); | |||||
void RecreateShadowMap(ScriptInterface::CxPrivate* pCxPrivate); | void RecreateShadowMap(ScriptInterface::CxPrivate* pCxPrivate); | ||||
bool TextureExists(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& filename); | bool TextureExists(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& filename); | ||||
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Wildfire Games · Phabricator