Differential D2362 Diff 11438 binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
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binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
Show All 21 Lines | <Health> | ||||
<Max>250</Max> | <Max>250</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_field</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_field</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Field</GenericName> | <GenericName>Field</GenericName> | ||||
<VisibleClasses datatype="tokens">Field</VisibleClasses> | <VisibleClasses datatype="tokens">Field</VisibleClasses> | ||||
<Tooltip>Harvest grain for food. Each subsequent gatherer works less efficiently.</Tooltip> | <Tooltip>Harvest grain for food. Each subsequent gatherer works less efficiently.</Tooltip> | ||||
<Icon>structures/field.png</Icon> | <Icon>structures/field.png</Icon> | ||||
</Identity> | </Identity> | ||||
Stan: I guess tabs? | |||||
<Loot> | <Loot> | ||||
<food>50</food> | <food>50</food> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
</Loot> | </Loot> | ||||
<Minimap> | <Minimap> | ||||
<Color r="119" g="82" b="46"/> | <Color r="119" g="82" b="46"/> | ||||
</Minimap> | </Minimap> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="22.0" depth="22.0"/> | <Static width="22.0" depth="22.0"/> | ||||
<BlockMovement>false</BlockMovement> | <BlockMovement>false</BlockMovement> | ||||
<BlockPathfinding>false</BlockPathfinding> | <BlockPathfinding>false</BlockPathfinding> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue disable=""/> | <ProductionQueue disable=""/> | ||||
<RallyPoint disable=""/> | <RallyPoint disable=""/> | ||||
<ResourceSupply> | <ResourceSupply> | ||||
<KillBeforeGather>false</KillBeforeGather> | <KillBeforeGather>false</KillBeforeGather> | ||||
<Amount>Infinity</Amount> | <Amount>Infinity</Amount> | ||||
<Type>food.grain</Type> | <Type>food.grain</Type> | ||||
<MaxGatherers>5</MaxGatherers> | <MaxGatherers>5</MaxGatherers> | ||||
<DiminishingReturns>0.90</DiminishingReturns> | <DiminishingReturns>0.90</DiminishingReturns> | ||||
</ResourceSupply> | </ResourceSupply> | ||||
<SpecialVariant> | |||||
<BuildVariant>build_farm</BuildVariant> | |||||
</SpecialVariant> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_field.xml</select> | <select>interface/select/building/sel_field.xml</select> | ||||
<constructed>interface/complete/building/complete_field.xml</constructed> | <constructed>interface/complete/building/complete_field.xml</constructed> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>8.0</HeightOffset> | <HeightOffset>8.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate>5.0</DecayRate> | <DecayRate>5.0</DecayRate> | ||||
</TerritoryDecay> | </TerritoryDecay> | ||||
<Vision> | <Vision> | ||||
<Range>0</Range> | <Range>0</Range> | ||||
</Vision> | </Vision> | ||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/plot_field_found.xml</FoundationActor> | <FoundationActor>structures/plot_field_found.xml</FoundationActor> | ||||
elexisUnsubmitted Not Done Inline Actions(<FoundationBuilderVariant>, but it seems awkward / wrong to store the builder variant in the actor of the entity to be built.) elexis: (<FoundationBuilderVariant>, but it seems awkward / wrong to store the builder variant in the… | |||||
elexisUnsubmitted Not Done Inline Actions(It's a C++ component too, so it would not be comfortable to extend or modify, especially for modders) elexis: (It's a C++ component too, so it would not be comfortable to extend or modify, especially for… | |||||
<SelectionShape> | <SelectionShape> | ||||
<Footprint/> | <Footprint/> | ||||
</SelectionShape> | </SelectionShape> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
I guess tabs?