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source/simulation2/components/ICmpGarrisonHolder.cpp
- This file was added.
/* Copyright (C) 2020 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "precompiled.h" | |||||
#include "ICmpGarrisonHolder.h" | |||||
#include "simulation2/scripting/ScriptComponent.h" | |||||
#include "simulation2/system/InterfaceScripted.h" | |||||
BEGIN_INTERFACE_WRAPPER(GarrisonHolder) | |||||
END_INTERFACE_WRAPPER(GarrisonHolder) | |||||
class CCmpGarrisonHolderScripted : public ICmpGarrisonHolder | |||||
{ | |||||
public: | |||||
DEFAULT_SCRIPT_WRAPPER(GarrisonHolderScripted) | |||||
virtual std::vector<entity_id_t> GetEntities() const | |||||
{ | |||||
Silier: does this need to require set ? if code could use vector, that copying could be avoided | |||||
return m_Script.Call<std::vector<entity_id_t>>("GetEntities"); | |||||
} | |||||
Done Inline Actions>> -> > > elexis: `>>` -> `> >` | |||||
virtual void SetInitEntities(std::vector<entity_id_t> entities) | |||||
Done Inline Actionsrange based for loop? Stan: range based for loop? | |||||
{ | |||||
m_Script.CallVoid("SetInitGarrison", entities); | |||||
} | |||||
}; | |||||
REGISTER_COMPONENT_SCRIPT_WRAPPER(GarrisonHolderScripted) | |||||
Done Inline ActionsRange based for loop? Stan: Range based for loop? | |||||
Done Inline Actionsyou can remove these brackets :) Silier: you can remove these brackets :) | |||||
Done Inline Actionsbtw, this could pass array of them, no ? Instead one by one Silier: btw, this could pass array of them, no ? Instead one by one | |||||
Done Inline ActionsI tried that at first but it didn't work. Freagarach: I tried that at first but it didn't work. |
Wildfire Games · Phabricator
does this need to require set ? if code could use vector, that copying could be avoided