Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/source/graphics/MapWriter.h
/* Copyright (C) 2014 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 49 Lines • ▼ Show 20 Lines | private: | ||||
// EnumTerrainTextures: build lists of textures used by map, and indices into this list | // EnumTerrainTextures: build lists of textures used by map, and indices into this list | ||||
// for each tile on the terrain | // for each tile on the terrain | ||||
void EnumTerrainTextures(CTerrain* pTerrain, std::vector<CStr>& textures, | void EnumTerrainTextures(CTerrain* pTerrain, std::vector<CStr>& textures, | ||||
std::vector<STileDesc>& tileIndices); | std::vector<STileDesc>& tileIndices); | ||||
// WriteXML: output some other data (entities, etc) in XML format | // WriteXML: output some other data (entities, etc) in XML format | ||||
void WriteXML(const VfsPath& pathname, WaterManager* pWaterMan, | void WriteXML(const VfsPath& pathname, WaterManager* pWaterMan, | ||||
SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera, | SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera, | ||||
CCinemaManager* pCinema, CPostprocManager* pPostproc, | CPostprocManager* pPostproc, | ||||
CSimulation2* pSimulation2); | CSimulation2* pSimulation2); | ||||
}; | }; | ||||
#endif | #endif |
Wildfire Games · Phabricator