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binaries/data/mods/public/simulation/templates/gaia/fauna_goat.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_fauna_herd_domestic"> | <Entity parent="template_unit_fauna_herd_domestic"> | ||||
<Footprint> | <Footprint> | ||||
<Square width="1.3" depth="2.6"/> | <Square width="1.3" depth="2.6"/> | ||||
<Height>1.5</Height> | <Height>1.5</Height> | ||||
</Footprint> | </Footprint> | ||||
<Identity> | <Identity> | ||||
<GenericName>Goat</GenericName> | <GenericName>Goat</GenericName> | ||||
<SpecificName>Capra aegagrus hircus</SpecificName> | <SpecificName>Capra aegagrus hircus</SpecificName> | ||||
<Icon>gaia/fauna_goat.png</Icon> | <Icon>gaia/fauna_goat.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Position> | <Position> | ||||
<Anchor>pitch</Anchor> | <Anchor>pitch</Anchor> | ||||
</Position> | </Position> | ||||
<ResourceSupply> | <ResourceSupply> | ||||
<Amount>100</Amount> | <Max>100</Max> | ||||
<Type>food.meat</Type> | <Type>food.meat</Type> | ||||
<MaxGatherers>6</MaxGatherers> | <MaxGatherers>6</MaxGatherers> | ||||
Freagarach: These are arbitrary names, but I chose `Fatten` here to match the included corral aura. | |||||
</ResourceSupply> | </ResourceSupply> | ||||
<Sound> | <Sound> | ||||
Done Inline Actions(Defaults to 1000 msec and can thus be omitted.) Freagarach: (Defaults to 1000 msec and can thus be omitted.) | |||||
<SoundGroups> | <SoundGroups> | ||||
<select>actor/fauna/animal/goat_select.xml</select> | <select>actor/fauna/animal/goat_select.xml</select> | ||||
<order_walk>actor/fauna/animal/goat_order.xml</order_walk> | <order_walk>actor/fauna/animal/goat_order.xml</order_walk> | ||||
<death>actor/fauna/death/goat.xml</death> | <death>actor/fauna/death/goat.xml</death> | ||||
<trained>actor/fauna/animal/goat_trained.xml</trained> | <trained>actor/fauna/animal/goat_trained.xml</trained> | ||||
</SoundGroups> | </SoundGroups> | ||||
Done Inline ActionsnotGathered means that when being gathered from, the supply does not decay (keeping the wild animals off the carcass). If you remove it, the supply will continue to decline until none left. Freagarach: `notGathered` means that when being gathered from, the supply does not decay (keeping the wild… | |||||
</Sound> | </Sound> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed op="mul">0.45</WalkSpeed> | <WalkSpeed op="mul">0.45</WalkSpeed> | ||||
</UnitMotion> | </UnitMotion> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>fauna/goat.xml</Actor> | <Actor>fauna/goat.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
These are arbitrary names, but I chose Fatten here to match the included corral aura.