Differential D1718 Diff 11507 binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml
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binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_fauna"> | <Entity parent="template_unit_fauna"> | ||||
<Health> | <Health> | ||||
<Max>50</Max> | <Max>50</Max> | ||||
<DeathType>remain</DeathType> | <DeathType>remain</DeathType> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Tooltip>Kill to gather meat for food.</Tooltip> | <Tooltip>Kill to gather meat for food.</Tooltip> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>10</xp> | <xp>10</xp> | ||||
</Loot> | </Loot> | ||||
<ResourceSupply> | <ResourceSupply> | ||||
<KillBeforeGather>true</KillBeforeGather> | <KillBeforeGather>true</KillBeforeGather> | ||||
<Amount>100</Amount> | <Max>100</Max> | ||||
<Type>food.meat</Type> | <Type>food.meat</Type> | ||||
<MaxGatherers>8</MaxGatherers> | <MaxGatherers>8</MaxGatherers> | ||||
</ResourceSupply> | </ResourceSupply> | ||||
</Entity> | </Entity> | ||||
elexis: Decay by definition means something becomes less, so wouldn't negative decay be a double… | |||||
Done Inline ActionsYeah will change that, when I add the other timer. Stan: Yeah will change that, when I add the other timer. | |||||
Done Inline ActionsDecay, maybe Rot elexis: Decay, maybe Rot | |||||
Done Inline ActionsCan be removed because it's already present in its parent. Nescio: Can be removed because it's already present in its parent. | |||||
Done Inline ActionsGood catch will fix it. Stan: Good catch will fix it. |
Wildfire Games · Phabricator
Decay by definition means something becomes less, so wouldn't negative decay be a double negation, meaning it becomes more with time?