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Standalone View
binaries/data/mods/public/gui/session/session.js
const g_IsReplay = Engine.IsVisualReplay(); | const g_IsReplay = Engine.IsVisualReplay(); | ||||
const g_CivData = loadCivData(false, true); | const g_CivData = loadCivData(false, true); | ||||
const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes); | const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes); | ||||
const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes); | const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes); | ||||
const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.PopulationCapacities); | const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.PopulationCapacities); | ||||
const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.WorldPopulationCapacities); | |||||
const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.StartingResources); | const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.StartingResources); | ||||
const g_VictoryConditions = g_Settings && g_Settings.VictoryConditions; | const g_VictoryConditions = g_Settings && g_Settings.VictoryConditions; | ||||
var g_Ambient; | var g_Ambient; | ||||
var g_Chat; | var g_Chat; | ||||
var g_Cheats; | var g_Cheats; | ||||
var g_DeveloperOverlay; | var g_DeveloperOverlay; | ||||
var g_DiplomacyColors; | var g_DiplomacyColors; | ||||
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Wildfire Games · Phabricator