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binaries/data/mods/public/art/actors/units/kushites/siege_tower.xml
- This file was added.
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<actor version="1"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant frequency="1" name="Siege Tower"> | |||||
<animations> | |||||
<animation file="mechanical/hele_siege_tower_idle.dae" name="Idle" speed="15"/> | |||||
<animation file="mechanical/hele_siege_tower_move.dae" name="Walk" speed="15"/> | |||||
<animation file="mechanical/hele_siege_tower_move.dae" name="Run" speed="24"/> | |||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> | |||||
</animations> | |||||
<mesh>structural/hele_siege_tower.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> | |||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> | |||||
</props> | |||||
<textures> | |||||
<texture file="structural/hele_siege_tower.dds" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="ungarrisoned"/> | |||||
<variant name="garrisoned"> | |||||
<props> | |||||
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="alive"/> | |||||
<variant name="death"> | |||||
<props> | |||||
<prop attachpoint="garrisoned"/> | |||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/> | |||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/> | |||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<material>player_trans.xml</material> | |||||
</actor> |
Wildfire Games · Phabricator