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source/simulation2/serialization/SerializeTemplates.h
Show First 20 Lines • Show All 275 Lines • ▼ Show 20 Lines | struct SerializeI32_Unbounded | ||||
} | } | ||||
void operator()(IDeserializer& deserialize, const char* name, i32& value) | void operator()(IDeserializer& deserialize, const char* name, i32& value) | ||||
{ | { | ||||
deserialize.NumberI32_Unbounded(name, value); | deserialize.NumberI32_Unbounded(name, value); | ||||
} | } | ||||
}; | }; | ||||
struct SerializeU64_Unbounded | |||||
{ | |||||
void operator()(ISerializer& serialize, const char* name, u64 value) | |||||
{ | |||||
serialize.NumberU64_Unbounded(name, value); | |||||
} | |||||
void operator()(IDeserializer& deserialize, const char* name, u64& value) | |||||
{ | |||||
deserialize.NumberU64_Unbounded(name, value); | |||||
} | |||||
}; | |||||
struct SerializeBool | struct SerializeBool | ||||
{ | { | ||||
void operator()(ISerializer& serialize, const char* name, bool value) | void operator()(ISerializer& serialize, const char* name, bool value) | ||||
{ | { | ||||
serialize.Bool(name, value); | serialize.Bool(name, value); | ||||
} | } | ||||
void operator()(IDeserializer& deserialize, const char* name, bool& value) | void operator()(IDeserializer& deserialize, const char* name, bool& value) | ||||
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Wildfire Games · Phabricator