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source/ps/scripting/JSInterface_Game.h
Show All 31 Lines | namespace JSI_Game | ||||
void SetSimRate(ScriptInterface::CxPrivate* pCxPrivate, float rate); | void SetSimRate(ScriptInterface::CxPrivate* pCxPrivate, float rate); | ||||
bool IsPaused(ScriptInterface::CxPrivate* pCxPrivate); | bool IsPaused(ScriptInterface::CxPrivate* pCxPrivate); | ||||
void SetPaused(ScriptInterface::CxPrivate* pCxPrivate, bool pause, bool sendMessage); | void SetPaused(ScriptInterface::CxPrivate* pCxPrivate, bool pause, bool sendMessage); | ||||
bool IsVisualReplay(ScriptInterface::CxPrivate* pCxPrivate); | bool IsVisualReplay(ScriptInterface::CxPrivate* pCxPrivate); | ||||
std::wstring GetCurrentReplayDirectory(ScriptInterface::CxPrivate* pCxPrivate); | std::wstring GetCurrentReplayDirectory(ScriptInterface::CxPrivate* pCxPrivate); | ||||
void RewindTimeWarp(ScriptInterface::CxPrivate* pCxPrivate); | void RewindTimeWarp(ScriptInterface::CxPrivate* pCxPrivate); | ||||
void EnableTimeWarpRecording(ScriptInterface::CxPrivate* pCxPrivate, unsigned int numTurns); | void EnableTimeWarpRecording(ScriptInterface::CxPrivate* pCxPrivate, unsigned int numTurns); | ||||
void DumpTerrainMipmap(ScriptInterface::CxPrivate* pCxPrivate); | void DumpTerrainMipmap(ScriptInterface::CxPrivate* pCxPrivate); | ||||
int GetNumberOfPlayers(ScriptInterface::CxPrivate* pCxPrivate); | |||||
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface); | void RegisterScriptFunctions(const ScriptInterface& ScriptInterface); | ||||
} | } | ||||
#endif // INCLUDED_JSI_GAME | #endif // INCLUDED_JSI_GAME |
Wildfire Games · Phabricator