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binaries/data/mods/public/simulation/templates/template_socket.xml
- This file was added.
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity> | |||||
<AIProxy/> | |||||
<BuildRestrictions> | |||||
<PlacementType>land</PlacementType> | |||||
<Territory>own</Territory> | |||||
<Category>special</Category> | |||||
</BuildRestrictions> | |||||
<BuildSlot> | |||||
<HideUponUse>true</HideUponUse> | |||||
</BuildSlot> | |||||
<Capturable> | |||||
<CapturePoints>500</CapturePoints> | |||||
<RegenRate>0.5</RegenRate> | |||||
<GarrisonRegenRate>5.0</GarrisonRegenRate> | |||||
</Capturable> | |||||
<Cost> | |||||
<Population>0</Population> | |||||
<PopulationBonus>0</PopulationBonus> | |||||
<BuildTime>1</BuildTime> | |||||
<Resources> | |||||
<food>0</food> | |||||
<wood>0</wood> | |||||
<stone>0</stone> | |||||
<metal>0</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Health> | |||||
<Max>10</Max> | |||||
<DamageVariants> | |||||
<lightdamage>0.85</lightdamage> | |||||
<mediumdamage>0.65</mediumdamage> | |||||
<heavydamage>0.35</heavydamage> | |||||
</DamageVariants> | |||||
<DeathType>corpse</DeathType> | |||||
<RegenRate>0</RegenRate> | |||||
<IdleRegenRate>0</IdleRegenRate> | |||||
<Unhealable>true</Unhealable> | |||||
</Health> | |||||
<Identity> | |||||
<Civ>gaia</Civ> | |||||
<GenericName>Socket</GenericName> | |||||
<Classes datatype="tokens">socket_house</Classes> | |||||
<Undeletable>true</Undeletable> | |||||
</Identity> | |||||
<Obstruction> | |||||
<Active>true</Active> | |||||
<BlockMovement>true</BlockMovement> | |||||
<BlockPathfinding>true</BlockPathfinding> | |||||
<BlockFoundation>true</BlockFoundation> | |||||
<BlockConstruction>false</BlockConstruction> | |||||
<DisableBlockMovement>false</DisableBlockMovement> | |||||
<DisableBlockPathfinding>false</DisableBlockPathfinding> | |||||
<DeleteUponConstruction>false</DeleteUponConstruction> | |||||
<Static width="11.0" depth="11.0"/> | |||||
</Obstruction> | |||||
<OverlayRenderer/> | |||||
<Ownership/> | |||||
<Position> | |||||
<Altitude>0</Altitude> | |||||
<Anchor>upright</Anchor> | |||||
<Floating>false</Floating> | |||||
<FloatDepth>0.0</FloatDepth> | |||||
<TurnRate>6.0</TurnRate> | |||||
</Position> | |||||
<Selectable> | |||||
<Overlay> | |||||
<Outline> | |||||
<LineTexture>outline_border.png</LineTexture> | |||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | |||||
<LineThickness>0.4</LineThickness> | |||||
</Outline> | |||||
</Overlay> | |||||
</Selectable> | |||||
<StatusBars> | |||||
<BarWidth>6.0</BarWidth> | |||||
<BarHeight>0.6</BarHeight> | |||||
<HeightOffset>12.0</HeightOffset> | |||||
</StatusBars> | |||||
<Visibility> | |||||
<RetainInFog>true</RetainInFog> | |||||
<AlwaysVisible>false</AlwaysVisible> | |||||
<Corpse>false</Corpse> | |||||
<Preview>false</Preview> | |||||
</Visibility> | |||||
<VisualActor> | |||||
<ConstructionPreview/> | |||||
<SilhouetteDisplay>false</SilhouetteDisplay> | |||||
<SilhouetteOccluder>true</SilhouetteOccluder> | |||||
<VisibleInAtlasOnly>false</VisibleInAtlasOnly> | |||||
<Actor>structures/fndn_3x3.xml</Actor> | |||||
</VisualActor> | |||||
</Entity> |
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