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ps/trunk/source/gui/ObjectTypes/CMiniMap.h
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// rebuild the terrain texture map | // rebuild the terrain texture map | ||||
void RebuildTerrainTexture(); | void RebuildTerrainTexture(); | ||||
// destroy and free any memory and textures | // destroy and free any memory and textures | ||||
void Destroy(); | void Destroy(); | ||||
void SetCameraPos(); | void SetCameraPos(); | ||||
void FireWorldClickEvent(int button, int clicks); | bool FireWorldClickEvent(int button, int clicks); | ||||
static const CStr EventNameWorldClick; | static const CStr EventNameWorldClick; | ||||
// the terrain we are mini-mapping | // the terrain we are mini-mapping | ||||
const CTerrain* m_Terrain; | const CTerrain* m_Terrain; | ||||
const CCamera* m_Camera; | const CCamera* m_Camera; | ||||
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Wildfire Games · Phabricator