Differential D2744 Diff 11911 binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
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binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
Show All 30 Lines | <Entity parent="template_unit_ship"> | ||||
<Cost> | <Cost> | ||||
<Population>2</Population> | <Population>2</Population> | ||||
<BuildTime>20</BuildTime> | <BuildTime>20</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>125</wood> | <wood>125</wood> | ||||
<metal>50</metal> | <metal>50</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | |||||
<Square width="8.0" depth="33.0"/> | |||||
<Height>10.0</Height> | |||||
</Footprint> | |||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>20</Max> | <Max>20</Max> | ||||
<EjectHealth>0</EjectHealth> | <List datatype="tokens">Support Cavalry</List> | ||||
<EjectClassesOnDestroy datatype="tokens">FemaleCitizen Infantry Healer Dog</EjectClassesOnDestroy> | |||||
<List datatype="tokens">Support Infantry Cavalry Dog</List> | |||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>10</LoadingRange> | |||||
<Pickup>true</Pickup> | |||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>800</Max> | <Max>800</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Ranged Warship Bireme</VisibleClasses> | |||||
<GenericName>Light Warship</GenericName> | <GenericName>Light Warship</GenericName> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | |||||
<Tooltip>Garrison units for transport and to increase firepower.</Tooltip> | <Tooltip>Garrison units for transport and to increase firepower.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Ranged Warship Bireme</VisibleClasses> | |||||
<RequiredTechnology>phase_town</RequiredTechnology> | |||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>75</xp> | <xp>75</xp> | ||||
<wood>25</wood> | <wood>25</wood> | ||||
<metal>15</metal> | <metal>15</metal> | ||||
</Loot> | </Loot> | ||||
<ResourceGatherer disable=""/> | <ResourceGatherer disable=""/> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | ||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed op="mul">1.55</WalkSpeed> | <WalkSpeed op="mul">1.55</WalkSpeed> | ||||
</UnitMotion> | </UnitMotion> | ||||
<Vision> | |||||
<Range>90</Range> | |||||
</Vision> | |||||
</Entity> | </Entity> |
Wildfire Games · Phabricator