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source/gui/ObjectTypes/CInput.h
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* Text field where you can input and edit the text. | * Text field where you can input and edit the text. | ||||
* | * | ||||
* It doesn't use IGUITextOwner, because we don't need | * It doesn't use IGUITextOwner, because we don't need | ||||
* any other features than word-wrapping, and we need to be | * any other features than word-wrapping, and we need to be | ||||
* able to rapidly change the string. | * able to rapidly change the string. | ||||
*/ | */ | ||||
class CInput : public IGUIObject, public IGUIScrollBarOwner | class CInput : public IGUIObject, public IGUIScrollBarOwner | ||||
{ | { | ||||
GUI_OBJECT(CInput) | GUI_OBJECT(CInput, "input", GUIObjectFactory) | ||||
protected: // forwards | protected: // forwards | ||||
struct SRow; | struct SRow; | ||||
public: | public: | ||||
CInput(CGUI& pGUI); | CInput(CGUI& pGUI); | ||||
virtual ~CInput(); | virtual ~CInput(); | ||||
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Wildfire Games · Phabricator