Differential D1418 Diff 12026 binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml
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binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_defensive_wall"> | <Entity parent="template_structure_defensive_wall"> | ||||
<!-- We need a Cost component, although gates cannot be built directly, as Cost/BuildTime is required to prevent instantaneous repair --> | <!-- We need a Cost component, although gates cannot be built directly, as Cost/BuildTime is required to prevent instantaneous repair --> | ||||
<Cost> | <Cost> | ||||
<BuildTime>38</BuildTime> | <BuildTime>38</BuildTime> | ||||
<Resources> | <Resources> | ||||
<stone>60</stone> | <stone>60</stone> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<GarrisonHolder disable=""/> | <GarrisonHolder> | ||||
<Max>3</Max> | |||||
<List datatype="tokens">Ranged+Infantry</List> | |||||
<EjectHealth>0.1</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | |||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>2</LoadingRange> | |||||
</GarrisonHolder> | |||||
<Gate> | <Gate> | ||||
<PassRange>20</PassRange> | <PassRange>20</PassRange> | ||||
</Gate> | </Gate> | ||||
<Health> | <Health> | ||||
<Max>2500</Max> | <Max>2500</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_wall_long</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_wall_long</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Classes datatype="tokens">Gates</Classes> | <Classes datatype="tokens">Gates</Classes> | ||||
<GenericName>City Gate</GenericName> | <GenericName>City Gate</GenericName> | ||||
<SelectionGroupName>template_structure_defensive_wall_gate</SelectionGroupName> | <SelectionGroupName>template_structure_defensive_wall_gate</SelectionGroupName> | ||||
<Icon>structures/gate.png</Icon> | <Icon>structures/gate.png</Icon> | ||||
<Tooltip>Allow units access through a city wall. Can be locked to prevent access.</Tooltip> | <Tooltip>Allow units access through a city wall. Can be locked to prevent access.</Tooltip> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<stone>12</stone> | <stone>12</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static disable=""/> | <Static disable=""/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue disable=""/> | <ProductionQueue disable=""/> | ||||
<RallyPoint disable=""/> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_gate.xml</select> | <select>interface/select/building/sel_gate.xml</select> | ||||
<constructed>interface/complete/building/complete_gate.xml</constructed> | <constructed>interface/complete/building/complete_gate.xml</constructed> | ||||
<gate_closing>actor/gate/stonegate_close.xml</gate_closing> | <gate_closing>actor/gate/stonegate_close.xml</gate_closing> | ||||
<gate_opening>actor/gate/stonegate_open.xml</gate_opening> | <gate_opening>actor/gate/stonegate_open.xml</gate_opening> | ||||
<gate_locked>interface/select/building/sel_gate.xml</gate_locked> | <gate_locked>interface/select/building/sel_gate.xml</gate_locked> | ||||
<gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked> | <gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked> | ||||
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Wildfire Games · Phabricator