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binaries/data/mods/public/art/actors/structures/romans/wall_tower.xml
Show All 14 Lines | <variant> | ||||
<textures> | <textures> | ||||
<texture file="structural/rome_struct_2.png" name="baseTex"/> | <texture file="structural/rome_struct_2.png" name="baseTex"/> | ||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/> | <texture file="structural/rome_struct_2_norm.png" name="normTex"/> | ||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/> | <texture file="structural/rome_struct_2_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant name="ungarrisoned" frequency="1"/> | |||||
<variant name="garrisoned"> | |||||
<props> | |||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant name="alive" frequency="1"/> | <variant name="alive" frequency="1"/> | ||||
<variant name="death"> | <variant name="death"> | ||||
<props> | <props> | ||||
<prop attachpoint="garrisoned"/> | <prop attachpoint="garrisoned"/> | ||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/> | <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/> | ||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/> | <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/> | ||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/> | <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/> | ||||
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/> | <prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/> | ||||
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/> | <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<material>player_trans_parallax_spec.xml</material> | <material>player_trans_parallax_spec.xml</material> | ||||
</actor> | </actor> |
Wildfire Games · Phabricator