Differential D2769 Diff 12111 binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower_attack.xml
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binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower_attack.xml
- This file was added.
Property | Old Value | New Value |
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svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_structure_defensive_wall_tower"> | |||||
<Attack> | |||||
<Ranged> | |||||
<Damage> | |||||
<Hack>0.0</Hack> | |||||
<Pierce>8.0</Pierce> | |||||
<Crush>0.0</Crush> | |||||
</Damage> | |||||
<MaxRange>72.0</MaxRange> | |||||
<MinRange>12.0</MinRange> | |||||
<PrepareTime>1200</PrepareTime> | |||||
<RepeatTime>2000</RepeatTime> | |||||
<Delay>0</Delay> | |||||
<Projectile> | |||||
<Speed>75.0</Speed> | |||||
<Spread>1.5</Spread> | |||||
<Gravity>39.81</Gravity> | |||||
<FriendlyFire>false</FriendlyFire> | |||||
<LaunchPoint y="3"/> | |||||
</Projectile> | |||||
<PreferredClasses datatype="tokens">Human</PreferredClasses> | |||||
<RangeOverlay> | |||||
<LineTexture>outline_border.png</LineTexture> | |||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | |||||
<LineThickness>0.175</LineThickness> | |||||
</RangeOverlay> | |||||
</Ranged> | |||||
</Attack> | |||||
<BuildingAI> | |||||
<DefaultArrowCount>0</DefaultArrowCount> | |||||
<MaxArrowCount>2</MaxArrowCount> | |||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | |||||
Nescio: Necessary to keep maximum damage unchanged, since towers can now have a garrison of 4. | |||||
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses> | |||||
</BuildingAI> | |||||
<Cost> | |||||
<BuildTime>80</BuildTime> | |||||
<Resources> | |||||
<stone>90</stone> | |||||
</Resources> | |||||
</Cost> | |||||
<Identity> | |||||
Done Inline ActionsRaised from 60, because attack range is 72 + elevation, and vision range needs to be higher, because you can't attack enemies you can't see. Nescio: Raised from 60, because attack range is 72 + elevation, and vision range needs to be higher… | |||||
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip> | |||||
<Classes datatype="tokens">Tower</Classes> | |||||
</Identity> | |||||
<Loot> | |||||
<stone>18</stone> | |||||
</Loot> | |||||
<Vision> | |||||
<Range>80</Range> | |||||
</Vision> | |||||
</Entity> |
Wildfire Games · Phabricator
Necessary to keep maximum damage unchanged, since towers can now have a garrison of 4.