Differential D2684 Diff 12130 binaries/data/mods/public/simulation/templates/template_unit_siege_ram.xml
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binaries/data/mods/public/simulation/templates/template_unit_siege_ram.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_siege"> | <Entity parent="template_unit_siege"> | ||||
<Attack> | <Attack> | ||||
<Melee> | <Melee> | ||||
<Damage> | <Damage> | ||||
<Hack>0.0</Hack> | <Hack>0.0</Hack> | ||||
<Pierce>0.0</Pierce> | <Pierce>0.0</Pierce> | ||||
<Crush>150.0</Crush> | <Crush>150.0</Crush> | ||||
Freagarach: You forgot this ;) | |||||
NescioAuthorUnsubmitted Done Inline ActionsOops, that's quite a mistake, thanks for pointing it out! I should check more carefully next time I redo a patch. Nescio: Oops, that's quite a mistake, thanks for pointing it out! I should check more carefully next… | |||||
</Damage> | </Damage> | ||||
<MaxRange>6.5</MaxRange> | <MaxRange>6.5</MaxRange> | ||||
<PrepareTime>750</PrepareTime> | <PrepareTime>750</PrepareTime> | ||||
<RepeatTime>1500</RepeatTime> | <RepeatTime>1500</RepeatTime> | ||||
<PreferredClasses datatype="tokens">Gates Structure</PreferredClasses> | <Bonuses> | ||||
<NonOrganic> | |||||
<Classes>Structure Siege Ship</Classes> | |||||
<Multiplier>5</Multiplier> | |||||
</NonOrganic> | |||||
</Bonuses> | |||||
<PreferredClasses datatype="tokens">Gates Defensive Structure</PreferredClasses> | |||||
Done Inline ActionsAll structures that could fire projectiles have the Defensive class, therefore prioritize those over other structures. Nescio: All structures that could fire projectiles have the Defensive class, therefore prioritize those… | |||||
Not Done Inline Actionsbut than you would need to remove structure class Silier: but than you would need to remove structure class | |||||
Not Done Inline ActionsThey're processed in order of appearance. Freagarach: They're processed in order of appearance. | |||||
Done Inline ActionsList is ordered. Nescio: List is ordered. | |||||
Not Done Inline Actionsah right, they should be called OrderedPreferedClasses xD (joking) Silier: ah right, they should be called OrderedPreferedClasses xD (joking) | |||||
Not Done Inline ActionsRefs D1707 Stan: Refs D1707 | |||||
</Melee> | </Melee> | ||||
</Attack> | </Attack> | ||||
<Capturable disable=""/> | <Capturable disable=""/> | ||||
<Cost> | <Cost> | ||||
<BuildTime>30</BuildTime> | <BuildTime>30</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>350</wood> | <wood>350</wood> | ||||
<metal>200</metal> | <metal>200</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>10</Max> | <Max>10</Max> | ||||
<EjectHealth>0.1</EjectHealth> | <EjectHealth>0.1</EjectHealth> | ||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | ||||
<List datatype="tokens">Support Infantry</List> | <List datatype="tokens">Support Infantry</List> | ||||
<BuffHeal>0</BuffHeal> | <BuffHeal>0</BuffHeal> | ||||
<LoadingRange>2</LoadingRange> | <LoadingRange>2</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>400</Max> | <Max>400</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Melee Ram</VisibleClasses> | |||||
<GenericName>Battering Ram</GenericName> | <GenericName>Battering Ram</GenericName> | ||||
<Tooltip>Counters: 5× vs Structures, Siege Engines, and Ships.</Tooltip> | |||||
<VisibleClasses datatype="tokens">Melee Ram</VisibleClasses> | |||||
</Identity> | </Identity> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>attack/siege/siege_select.xml</select> | <select>attack/siege/siege_select.xml</select> | ||||
<order_walk>attack/siege/ram_move.xml</order_walk> | <order_walk>attack/siege/ram_move.xml</order_walk> | ||||
<order_attack>attack/siege/ram_attack_order.xml</order_attack> | <order_attack>attack/siege/ram_attack_order.xml</order_attack> | ||||
<trained>attack/siege/ram_trained.xml</trained> | <trained>attack/siege/ram_trained.xml</trained> | ||||
<attack_melee>attack/siege/ram_attack.xml</attack_melee> | <attack_melee>attack/siege/ram_attack.xml</attack_melee> | ||||
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Wildfire Games · Phabricator
You forgot this ;)