Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/maps/scripts/Conquest.js
{ | { | ||||
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | ||||
cmpTrigger.ConquestAddVictoryCondition({ | cmpTrigger.ConquestAddVictoryCondition({ | ||||
"classFilter": "ConquestCritical", | "classFilter": "ConquestCritical+!Foundation", | ||||
"defeatReason": markForTranslation("%(player)s has been defeated (lost all critical units and structures).") | "defeatReason": markForTranslation("%(player)s has been defeated (lost all critical units and structures).") | ||||
}); | }); | ||||
} | } |
Wildfire Games · Phabricator