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source/gui/ObjectTypes/CRadioButton.h
Show All 22 Lines | |||||
/** | /** | ||||
* Just like a check box, but it'll nullify its siblings (of the same kind), | * Just like a check box, but it'll nullify its siblings (of the same kind), | ||||
* and it won't switch itself. | * and it won't switch itself. | ||||
* | * | ||||
* @see CCheckBox | * @see CCheckBox | ||||
*/ | */ | ||||
class CRadioButton : public CCheckBox | class CRadioButton : public CCheckBox | ||||
{ | { | ||||
GUI_OBJECT(CRadioButton) | GUI_OBJECT(CRadioButton, "radiobutton", GUIObjectFactory) | ||||
public: | public: | ||||
CRadioButton(CGUI& pGUI); | CRadioButton(CGUI& pGUI); | ||||
/** | /** | ||||
* @see IGUIObject#HandleMessage() | * @see IGUIObject#HandleMessage() | ||||
*/ | */ | ||||
virtual void HandleMessage(SGUIMessage& Message); | virtual void HandleMessage(SGUIMessage& Message); | ||||
}; | }; | ||||
#endif // INCLUDED_CRADIOBUTTON | #endif // INCLUDED_CRADIOBUTTON |
Wildfire Games · Phabricator