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binaries/data/mods/public/gui/options/options.json
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{ | { | ||||
"type": "dropdown", | "type": "dropdown", | ||||
"label": "Anti-Aliasing", | "label": "Anti-Aliasing", | ||||
"tooltip": "Reduce aliasing effect on edges.", | "tooltip": "Reduce aliasing effect on edges.", | ||||
"dependencies": ["postproc"], | "dependencies": ["postproc"], | ||||
"config": "antialiasing", | "config": "antialiasing", | ||||
"list": [ | "list": [ | ||||
{ "value": "disabled", "label": "Disabled", "tooltip": "Do not use anti-aliasing." }, | { "value": "disabled", "label": "Disabled", "tooltip": "Do not use anti-aliasing." }, | ||||
{ "value": "fxaa", "label": "FXAA", "tooltip": "Fast, but simple anti-aliasing." } | { "value": "fxaa", "label": "FXAA", "tooltip": "Fast, but simple anti-aliasing." }, | ||||
{ "value": "msaa2", "label": "MSAA (x2)", "tooltip": "Slow, but high-quality anti-aliasing, uses 2 samples per pixel." }, | |||||
Freagarach: You could use `×` instead of the `x`? | |||||
{ "value": "msaa4", "label": "MSAA (x4)", "tooltip": "Slow, but high-quality anti-aliasing, uses 4 samples per pixel." }, | |||||
{ "value": "msaa8", "label": "MSAA (x8)", "tooltip": "Slow, but high-quality anti-aliasing, uses 8 samples per pixel." }, | |||||
{ "value": "msaa16", "label": "MSAA (x16)", "tooltip": "Slow, but high-quality anti-aliasing, uses 16 samples per pixel." } | |||||
], | ], | ||||
"function": "Renderer_UpdateAntiAliasingTechnique" | "function": "Renderer_UpdateAntiAliasingTechnique" | ||||
}, | }, | ||||
{ | { | ||||
"type": "slider", | "type": "slider", | ||||
"label": "Shader effects", | "label": "Shader effects", | ||||
"tooltip": "Number of shader effects. REQUIRES GAME RESTART", | "tooltip": "Number of shader effects. REQUIRES GAME RESTART", | ||||
"config": "materialmgr.quality", | "config": "materialmgr.quality", | ||||
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Wildfire Games · Phabricator
You could use × instead of the x?