Differential D337 Diff 1261 binaries/data/mods/public/simulation/templates/template_structure_civic_hospital.xml
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binaries/data/mods/public/simulation/templates/template_structure_civic_hospital.xml
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<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_structure_civic"> | |||||
<Abilities> | |||||
<Healing> | |||||
<Name>Heal Garrisoned Units</Name> | |||||
<AutoActivate/> | |||||
<Hospital> | |||||
<Requires datatype="tokens">Healer</Requires> | |||||
<HealRate>2.0</HealRate> | |||||
</Hospital> | |||||
</Healing> | |||||
</Abilities> | |||||
<BuildRestrictions> | |||||
<Category>Hospital</Category> | |||||
<Territory>own neutral enemy</Territory> | |||||
</BuildRestrictions> | |||||
<Cost> | |||||
<BuildTime>15</BuildTime> | |||||
<Resources> | |||||
<wood>50</wood> | |||||
<metal>50</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Footprint> | |||||
<Square width="12.0" depth="12.0"/> | |||||
<Height>4.0</Height> | |||||
</Footprint> | |||||
<GarrisonHolder> | |||||
<Max>6</Max> | |||||
<EjectHealth>0.5</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens"></EjectClassesOnDestroy> | |||||
<List datatype="tokens">Human</List> | |||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>2</LoadingRange> | |||||
</GarrisonHolder> | |||||
<Health> | |||||
<Max>400</Max> | |||||
<SpawnEntityOnDeath>rubble/rubble_stone_2x2</SpawnEntityOnDeath> | |||||
</Health> | |||||
<Identity> | |||||
<GenericName>Battlefield Hospital</GenericName> | |||||
<Tooltip>Armies on campaign set up hospitals to heal their wounded during battle or marching.</Tooltip> | |||||
<VisibleClasses datatype="tokens">Town Hospital</VisibleClasses> | |||||
<Icon>technologies/asclepius_rod.png</Icon> | |||||
<RequiredTechnology>phase_town</RequiredTechnology> | |||||
</Identity> | |||||
<Loot> | |||||
<metal>10</metal> | |||||
</Loot> | |||||
<Obstruction> | |||||
<Static width="12.0" depth="12.0"/> | |||||
</Obstruction> | |||||
<ProductionQueue disable=""/> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<select>interface/select/building/sel_temple.xml</select> | |||||
<constructed>interface/complete/building/complete_temple.xml</constructed> | |||||
<death>attack/destruction/building_collapse_large.xml</death> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<TerritoryDecay> | |||||
<DecayRate>5</DecayRate> | |||||
</TerritoryDecay> | |||||
<Vision> | |||||
<Range>10</Range> | |||||
</Vision> | |||||
<VisualActor> | |||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor> | |||||
</VisualActor> | |||||
</Entity> |
Wildfire Games · Phabricator