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binaries/data/mods/public/shaders/arb/minimap.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<program type="arb"> | <program type="arb"> | ||||
<vertex file="arb/minimap.vp"> | <vertex file="arb/minimap.vp"> | ||||
<stream name="pos"/> | <stream name="pos"/> | ||||
<stream name="uv0" if="MINIMAP_BASE || MINIMAP_LOS"/> | <stream name="uv0" if="MINIMAP_BASE || MINIMAP_LOS || MINIMAP_MASK"/> | ||||
<stream name="color" if="MINIMAP_POINT"/> | <stream name="color" if="MINIMAP_POINT"/> | ||||
<uniform name="transform" loc="0" type="mat4"/> | <uniform name="transform" loc="0" type="mat4"/> | ||||
<uniform name="textureTransform" loc="4" type="mat4"/> | <uniform name="textureTransform" loc="4" type="mat4"/> | ||||
<uniform name="pointSize" loc="8" type="float"/> | <uniform name="pointSize" loc="8" type="float"/> | ||||
<uniform name="maskTextureTransform" loc="12" type="mat4" if="MINIMAP_MASK"/> | |||||
</vertex> | </vertex> | ||||
<fragment file="arb/minimap.fp"> | <fragment file="arb/minimap.fp"> | ||||
<uniform name="baseTex" loc="0" type="sampler2D" if="MINIMAP_BASE || MINIMAP_LOS"/> | <uniform name="baseTex" loc="0" type="sampler2D" if="MINIMAP_BASE || MINIMAP_LOS"/> | ||||
<uniform name="color" loc="1" type="vec4" if="MINIMAP_LINE"/> | <uniform name="color" loc="1" type="vec4" if="MINIMAP_LINE"/> | ||||
<uniform name="maskTex" loc="2" type="sampler2D" if="MINIMAP_MASK"/> | |||||
</fragment> | </fragment> | ||||
</program> | </program> |
Wildfire Games · Phabricator