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binaries/data/mods/public/shaders/glsl/minimap.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<program type="glsl"> | <program type="glsl"> | ||||
<vertex file="glsl/minimap.vs"> | <vertex file="glsl/minimap.vs"> | ||||
<stream name="pos"/> | <stream name="pos"/> | ||||
<stream name="uv0" if="MINIMAP_BASE || MINIMAP_LOS"/> | <stream name="uv0" if="MINIMAP_BASE || MINIMAP_LOS || MINIMAP_MASK"/> | ||||
<stream name="color" if="MINIMAP_POINT"/> | <stream name="color" if="MINIMAP_POINT"/> | ||||
<attrib name="a_vertex" semantics="gl_Vertex"/> | <attrib name="a_vertex" semantics="gl_Vertex"/> | ||||
<attrib name="a_uv0" semantics="gl_MultiTexCoord0" if="MINIMAP_BASE || MINIMAP_LOS"/> | <attrib name="a_uv0" semantics="gl_MultiTexCoord0" if="MINIMAP_BASE || MINIMAP_LOS || MINIMAP_MASK"/> | ||||
<attrib name="a_color" semantics="gl_Color" if="MINIMAP_POINT"/> | <attrib name="a_color" semantics="gl_Color" if="MINIMAP_POINT"/> | ||||
</vertex> | </vertex> | ||||
<fragment file="glsl/minimap.fs"/> | <fragment file="glsl/minimap.fs"/> | ||||
</program> | </program> |
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