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source/graphics/MapGenerator.h
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/** | /** | ||||
* Sets the map generation progress, which is one of multiple stages determining the loading screen progress. | * Sets the map generation progress, which is one of multiple stages determining the loading screen progress. | ||||
*/ | */ | ||||
static void SetProgress(ScriptInterface::CxPrivate* pCxPrivate, int progress); | static void SetProgress(ScriptInterface::CxPrivate* pCxPrivate, int progress); | ||||
/** | /** | ||||
* Microseconds since the epoch. | * Microseconds since the epoch. | ||||
*/ | */ | ||||
static double GetMicroseconds(ScriptInterface::CxPrivate* pCxPrivate); | static double GetMicroseconds(); | ||||
/** | /** | ||||
* Return the template data of the given template name. | * Return the template data of the given template name. | ||||
*/ | */ | ||||
static CParamNode GetTemplate(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName); | static CParamNode GetTemplate(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName); | ||||
/** | /** | ||||
* Check whether the given template exists. | * Check whether the given template exists. | ||||
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Wildfire Games · Phabricator