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source/simulation2/components/ICmpOverlayRenderer.cpp
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#include "precompiled.h" | #include "precompiled.h" | ||||
#include "ICmpOverlayRenderer.h" | #include "ICmpOverlayRenderer.h" | ||||
#include "simulation2/system/InterfaceScripted.h" | #include "simulation2/system/InterfaceScripted.h" | ||||
BEGIN_INTERFACE_WRAPPER(OverlayRenderer) | BEGIN_INTERFACE_WRAPPER(OverlayRenderer) | ||||
DEFINE_INTERFACE_METHOD_0("Reset", void, ICmpOverlayRenderer, Reset) | DEFINE_INTERFACE_METHOD("Reset", ICmpOverlayRenderer, Reset) | ||||
DEFINE_INTERFACE_METHOD_5("AddSprite", void, ICmpOverlayRenderer, AddSprite, VfsPath, CFixedVector2D, CFixedVector2D, CFixedVector3D, std::string) | DEFINE_INTERFACE_METHOD("AddSprite", ICmpOverlayRenderer, AddSprite) | ||||
END_INTERFACE_WRAPPER(OverlayRenderer) | END_INTERFACE_WRAPPER(OverlayRenderer) | ||||
bool ICmpOverlayRenderer::m_OverrideVisible = true; | bool ICmpOverlayRenderer::m_OverrideVisible = true; |
Wildfire Games · Phabricator