Changeset View
Changeset View
Standalone View
Standalone View
source/simulation2/components/ICmpVisual.cpp
Show All 13 Lines | |||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "ICmpVisual.h" | #include "ICmpVisual.h" | ||||
#include "scriptinterface/FunctionWrapper.h" | |||||
#include "scriptinterface/ScriptInterface.h" | |||||
#include "simulation2/system/InterfaceScripted.h" | #include "simulation2/system/InterfaceScripted.h" | ||||
BEGIN_INTERFACE_WRAPPER(Visual) | BEGIN_INTERFACE_WRAPPER(Visual) | ||||
DEFINE_INTERFACE_METHOD_2("SetVariant", void, ICmpVisual, SetVariant, CStr, CStr) | DEFINE_INTERFACE_METHOD("SetVariant", ICmpVisual, SetVariant) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetAnimationName", std::string, ICmpVisual, GetAnimationName) | DEFINE_INTERFACE_METHOD("GetAnimationName", ICmpVisual, GetAnimationName) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetProjectileActor", std::wstring, ICmpVisual, GetProjectileActor) | DEFINE_INTERFACE_METHOD("GetProjectileActor", ICmpVisual, GetProjectileActor) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetProjectileLaunchPoint", CFixedVector3D, ICmpVisual, GetProjectileLaunchPoint) | DEFINE_INTERFACE_METHOD("GetProjectileLaunchPoint", ICmpVisual, GetProjectileLaunchPoint) | ||||
DEFINE_INTERFACE_METHOD_3("SelectAnimation", void, ICmpVisual, SelectAnimation, std::string, bool, fixed) | DEFINE_INTERFACE_METHOD("SelectAnimation", ICmpVisual, SelectAnimation) | ||||
DEFINE_INTERFACE_METHOD_1("SetAnimationSyncRepeat", void, ICmpVisual, SetAnimationSyncRepeat, fixed) | DEFINE_INTERFACE_METHOD("SetAnimationSyncRepeat", ICmpVisual, SetAnimationSyncRepeat) | ||||
DEFINE_INTERFACE_METHOD_1("SetAnimationSyncOffset", void, ICmpVisual, SetAnimationSyncOffset, fixed) | DEFINE_INTERFACE_METHOD("SetAnimationSyncOffset", ICmpVisual, SetAnimationSyncOffset) | ||||
DEFINE_INTERFACE_METHOD_4("SetShadingColor", void, ICmpVisual, SetShadingColor, fixed, fixed, fixed, fixed) | DEFINE_INTERFACE_METHOD("SetShadingColor", ICmpVisual, SetShadingColor) | ||||
DEFINE_INTERFACE_METHOD_2("SetVariable", void, ICmpVisual, SetVariable, std::string, float) | DEFINE_INTERFACE_METHOD("SetVariable", ICmpVisual, SetVariable) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetActorSeed", u32, ICmpVisual, GetActorSeed) | DEFINE_INTERFACE_METHOD("GetActorSeed", ICmpVisual, GetActorSeed) | ||||
DEFINE_INTERFACE_METHOD_1("SetActorSeed", void, ICmpVisual, SetActorSeed, u32) | DEFINE_INTERFACE_METHOD("SetActorSeed", ICmpVisual, SetActorSeed) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("HasConstructionPreview", bool, ICmpVisual, HasConstructionPreview) | DEFINE_INTERFACE_METHOD("HasConstructionPreview", ICmpVisual, HasConstructionPreview) | ||||
END_INTERFACE_WRAPPER(Visual) | END_INTERFACE_WRAPPER(Visual) |
Wildfire Games · Phabricator