Changeset View
Changeset View
Standalone View
Standalone View
source/ps/scripting/JSInterface_VisualReplay.h
Show All 16 Lines | |||||
#ifndef INCLUDED_JSI_VISUALREPLAY | #ifndef INCLUDED_JSI_VISUALREPLAY | ||||
#define INCLUDED_JSI_VISUALREPLAY | #define INCLUDED_JSI_VISUALREPLAY | ||||
#include "scriptinterface/ScriptInterface.h" | #include "scriptinterface/ScriptInterface.h" | ||||
namespace JSI_VisualReplay | namespace JSI_VisualReplay | ||||
{ | { | ||||
bool StartVisualReplay(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directory); | bool StartVisualReplay(const CStrW& directory); | ||||
bool DeleteReplay(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& replayFile); | bool DeleteReplay(const CStrW& replayFile); | ||||
JS::Value GetReplays(ScriptInterface::CxPrivate* pCxPrivate, bool compareFiles); | JS::Value GetReplays(ScriptInterface::CxPrivate* pCxPrivate, bool compareFiles); | ||||
JS::Value GetReplayAttributes(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | JS::Value GetReplayAttributes(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | ||||
bool HasReplayMetadata(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | bool HasReplayMetadata(const CStrW& directoryName); | ||||
JS::Value GetReplayMetadata(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | JS::Value GetReplayMetadata(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | ||||
void AddReplayToCache(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | void AddReplayToCache(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | ||||
void RegisterScriptFunctions(const ScriptInterface& scriptInterface); | void RegisterScriptFunctions(const ScriptInterface& scriptInterface); | ||||
CStrW GetReplayDirectoryName(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); | CStrW GetReplayDirectoryName(const CStrW& directoryName); | ||||
} | } | ||||
#endif // INCLUDED_JSI_VISUALREPLAY | #endif // INCLUDED_JSI_VISUALREPLAY |
Wildfire Games · Phabricator