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source/gui/ObjectTypes/CDropDown.h
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* The control can be pressed, but we will not inherent | * The control can be pressed, but we will not inherent | ||||
* this behavior from IGUIButtonBehavior, because when | * this behavior from IGUIButtonBehavior, because when | ||||
* you press this control, the list with elements will | * you press this control, the list with elements will | ||||
* immediately appear, and not first after release | * immediately appear, and not first after release | ||||
* (which is the whole gist of the IGUIButtonBehavior). | * (which is the whole gist of the IGUIButtonBehavior). | ||||
*/ | */ | ||||
class CDropDown : public CList | class CDropDown : public CList | ||||
{ | { | ||||
GUI_OBJECT(CDropDown, "dropdown") | GUI_OBJECT(CDropDown, "dropdown", GUIObjectFactory) | ||||
public: | public: | ||||
CDropDown(CGUI& pGUI); | CDropDown(CGUI& pGUI); | ||||
virtual ~CDropDown(); | virtual ~CDropDown(); | ||||
/** | /** | ||||
* @see IGUIObject#HandleMessage() | * @see IGUIObject#HandleMessage() | ||||
*/ | */ | ||||
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Wildfire Games · Phabricator