Changeset View
Changeset View
Standalone View
Standalone View
source/gui/ObjectTypes/CList.h
Show All 30 Lines | |||||
* text-object for each element, which will be managed | * text-object for each element, which will be managed | ||||
* by the IGUITextOwner structure. | * by the IGUITextOwner structure. | ||||
* | * | ||||
* A scroll-bar will appear when needed. This will be | * A scroll-bar will appear when needed. This will be | ||||
* achieved with the IGUIScrollBarOwner structure. | * achieved with the IGUIScrollBarOwner structure. | ||||
*/ | */ | ||||
class CList : public IGUIObject, public IGUIScrollBarOwner, public IGUITextOwner | class CList : public IGUIObject, public IGUIScrollBarOwner, public IGUITextOwner | ||||
{ | { | ||||
GUI_OBJECT(CList, "list") | GUI_OBJECT(CList, "list", GUIObjectFactory) | ||||
public: | public: | ||||
CList(CGUI& pGUI); | CList(CGUI& pGUI); | ||||
virtual ~CList(); | virtual ~CList(); | ||||
/** | /** | ||||
* @see IGUIObject#ResetStates() | * @see IGUIObject#ResetStates() | ||||
*/ | */ | ||||
▲ Show 20 Lines • Show All 109 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator