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source/gui/ObjectTypes/CSlider.h
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#define INCLUDED_CSLIDER | #define INCLUDED_CSLIDER | ||||
#include "gui/CGUISprite.h" | #include "gui/CGUISprite.h" | ||||
#include "gui/ObjectBases/IGUIButtonBehavior.h" | #include "gui/ObjectBases/IGUIButtonBehavior.h" | ||||
#include "gui/ObjectBases/IGUIObject.h" | #include "gui/ObjectBases/IGUIObject.h" | ||||
class CSlider : public IGUIObject, public IGUIButtonBehavior | class CSlider : public IGUIObject, public IGUIButtonBehavior | ||||
{ | { | ||||
GUI_OBJECT(CSlider, "slider") | GUI_OBJECT(CSlider, "slider", GUIObjectFactory) | ||||
public: | public: | ||||
CSlider(CGUI& pGUI); | CSlider(CGUI& pGUI); | ||||
virtual ~CSlider(); | virtual ~CSlider(); | ||||
protected: | protected: | ||||
static const CStr EventNameValueChange; | static const CStr EventNameValueChange; | ||||
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Wildfire Games · Phabricator