Differential D2821 Diff 12391 binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
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binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_military_barracks"> | <Entity parent="template_structure_military_barracks"> | ||||
<Attack disable=""/> | <Attack disable=""/> | ||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Territory>own neutral</Territory> | <Territory>own neutral</Territory> | ||||
<Distance> | <Distance> | ||||
<FromClass>MercenaryCamp</FromClass> | <FromClass>MercenaryCamp</FromClass> | ||||
<MinDistance>100</MinDistance> | <MinDistance>100</MinDistance> | ||||
</Distance> | </Distance> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Cost> | <Cost> | ||||
<BuildTime>300</BuildTime> | <BuildTime>300</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>100</wood> | <wood>100</wood> | ||||
<stone>0</stone> | |||||
<metal>100</metal> | <metal>100</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="25.5" depth="25.5"/> | <Square width="25.5" depth="25.5"/> | ||||
<Height>12.0</Height> | <Height>12.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>1200</Max> | <Max>1200</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Civ>ptol</Civ> | <Civ>ptol</Civ> | ||||
<GenericName>Egyptian Mercenary Camp</GenericName> | <GenericName>Egyptian Mercenary Camp</GenericName> | ||||
<SpecificName>Stratopedeia Misthophorōn</SpecificName> | <SpecificName>Stratopedeia Misthophorōn</SpecificName> | ||||
<Classes datatype="tokens">MercenaryCamp</Classes> | <Classes datatype="tokens">MercenaryCamp</Classes> | ||||
<Tooltip>Capture this structure to train mercenaries from Hellenistic Egypt.</Tooltip> | <Tooltip>Capture this structure to train mercenaries from Hellenistic Egypt.</Tooltip> | ||||
<Icon>structures/military_settlement.png</Icon> | <Icon>structures/military_settlement.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>20</wood> | <wood>20</wood> | ||||
<stone>0</stone> | |||||
<metal>20</metal> | <metal>20</metal> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="23.5" depth="23.5"/> | <Static width="23.5" depth="23.5"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<Entities datatype="tokens"> | <Entities datatype="tokens"> | ||||
units/{civ}_infantry_spearman_merc_b | units/{civ}_infantry_spearman_merc_b | ||||
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Wildfire Games · Phabricator