Differential D2821 Diff 12391 binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
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binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_military"> | <Entity parent="template_structure_military"> | ||||
<Cost> | <Cost> | ||||
<BuildTime>150</BuildTime> | <BuildTime>120</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>300</wood> | <wood>200</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="25.0" depth="25.0"/> | <Square width="25.0" depth="25.0"/> | ||||
<Height>12.0</Height> | <Height>12.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>10</Max> | <Max>10</Max> | ||||
<List datatype="tokens">Infantry</List> | <List datatype="tokens">Infantry</List> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Practice Range</GenericName> | <GenericName>Practice Range</GenericName> | ||||
<SelectionGroupName>template_structure_military_range</SelectionGroupName> | <SelectionGroupName>template_structure_military_range</SelectionGroupName> | ||||
<Tooltip>Train citizen-soldier ranged infantry. Research training improvements.</Tooltip> | <Tooltip>Train Ranged Infantry and research technologies.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Village Range</VisibleClasses> | <VisibleClasses datatype="tokens">Village Range</VisibleClasses> | ||||
<Icon>structures/range.png</Icon> | <Icon>structures/range.png</Icon> | ||||
<RequiredTechnology>phase_village</RequiredTechnology> | <RequiredTechnology>phase_village</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>60</wood> | <wood>40</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="24.0" depth="24.0"/> | <Static width="24.0" depth="24.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<BatchTimeModifier>0.8</BatchTimeModifier> | <BatchTimeModifier>0.8</BatchTimeModifier> | ||||
<Entities datatype="tokens"> | <Entities datatype="tokens"> | ||||
units/{civ}_infantry_javelinist_b | units/{civ}_infantry_javelinist_b | ||||
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Wildfire Games · Phabricator