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binaries/data/mods/public/simulation/templates/template_unit_hero.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit"> | <Entity parent="template_unit"> | ||||
<Armour> | <Armour> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>20</Pierce> | <Pierce>20</Pierce> | ||||
<Crush>15</Crush> | <Crush>15</Crush> | ||||
</Armour> | </Armour> | ||||
<Attack> | <Attack> | ||||
<Capture> | <Capture> | ||||
<Capture>15</Capture> | <Capture>10</Capture> | ||||
Nescio: Heroes typically have four times as much melee attack damage as basic citizens and twice as… | |||||
<MaxRange>4</MaxRange> | <MaxRange>4</MaxRange> | ||||
<RepeatTime>1000</RepeatTime> | <RepeatTime>1000</RepeatTime> | ||||
<RestrictedClasses datatype="tokens">Field Palisade SiegeWall StoneWall</RestrictedClasses> | <RestrictedClasses datatype="tokens">Field Palisade SiegeWall StoneWall</RestrictedClasses> | ||||
</Capture> | </Capture> | ||||
</Attack> | </Attack> | ||||
<Auras datatype="tokens"> | <Auras datatype="tokens"> | ||||
units/heroes/hero_garrison | units/heroes/hero_garrison | ||||
</Auras> | </Auras> | ||||
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Wildfire Games · Phabricator
Heroes typically have four times as much melee attack damage as basic citizens and twice as much as champions, therefore it makes sense to adopt the same ratio for capture attack strength.