Differential D2821 Diff 12688 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_military"> | <Entity parent="template_structure_military"> | ||||
<Cost> | <Cost> | ||||
<BuildTime>200</BuildTime> | <BuildTime>120</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>200</wood> | <wood>200</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="22.0" depth="22.0"/> | <Square width="22.0" depth="22.0"/> | ||||
<Height>12.0</Height> | <Height>12.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>1</Max> | <Max>1</Max> | ||||
<List datatype="tokens">Infantry Healer</List> | <List datatype="tokens">Infantry Healer</List> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Classes datatype="tokens">-ConquestCritical</Classes> | |||||
<GenericName>Blacksmith</GenericName> | <GenericName>Blacksmith</GenericName> | ||||
<SelectionGroupName>template_structure_military_blacksmith</SelectionGroupName> | <SelectionGroupName>template_structure_military_blacksmith</SelectionGroupName> | ||||
<Tooltip>Research attack and armor technologies.</Tooltip> | |||||
<Classes datatype="tokens">-ConquestCritical</Classes> | |||||
<VisibleClasses datatype="tokens">Town Blacksmith</VisibleClasses> | |||||
<Icon>structures/blacksmith.png</Icon> | <Icon>structures/blacksmith.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
<Tooltip>Research weapons and armor improvements.</Tooltip> | |||||
<VisibleClasses datatype="tokens">Town Blacksmith</VisibleClasses> | |||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>40</wood> | <wood>40</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="17.0" depth="17.0"/> | <Static width="17.0" depth="17.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
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Wildfire Games · Phabricator