Differential D1351 Diff 12707 binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
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binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
Show First 20 Lines • Show All 52 Lines • ▼ Show 20 Lines | <Entity parent="template_unit"> | ||||
</Loot> | </Loot> | ||||
<Promotion> | <Promotion> | ||||
<RequiredXp>150</RequiredXp> | <RequiredXp>150</RequiredXp> | ||||
</Promotion> | </Promotion> | ||||
<ResourceGatherer> | <ResourceGatherer> | ||||
<MaxDistance>2.0</MaxDistance> | <MaxDistance>2.0</MaxDistance> | ||||
<BaseSpeed>1.0</BaseSpeed> | <BaseSpeed>1.0</BaseSpeed> | ||||
<Rates> | <Rates> | ||||
<food.meat>5</food.meat> | <food.meat>3</food.meat> | ||||
</Rates> | </Rates> | ||||
<Capacities> | <Capacities> | ||||
<food>20</food> | <food>20</food> | ||||
<wood>20</wood> | <wood>20</wood> | ||||
<stone>20</stone> | <stone>20</stone> | ||||
<metal>20</metal> | <metal>20</metal> | ||||
</Capacities> | </Capacities> | ||||
</ResourceGatherer> | </ResourceGatherer> | ||||
<Selectable> | <Selectable> | ||||
elexis: That's harsh and ok to have a harsh hunting nerf.
ffm proposed a year or two ago to let the… | |||||
Not Done Inline Actions(Still seems like a harsh nerf when not having the tech researched, but might be ok.) elexis: (Still seems like a harsh nerf when not having the tech researched, but might be ok.)
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<Overlay> | <Overlay> | ||||
<Texture> | <Texture> | ||||
<MainTexture>128x256/ellipse.png</MainTexture> | <MainTexture>128x256/ellipse.png</MainTexture> | ||||
<MainTextureMask>128x256/ellipse_mask.png</MainTextureMask> | <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask> | ||||
</Texture> | </Texture> | ||||
</Overlay> | </Overlay> | ||||
</Selectable> | </Selectable> | ||||
<Sound> | <Sound> | ||||
Show All 25 Lines |
Wildfire Games · Phabricator
That's harsh and ok to have a harsh hunting nerf.
ffm proposed a year or two ago to let the basket tech apply to cavalry too.
This would sound like a good way to compensate throughout the game, right?