Differential D2860 Diff 12752 binaries/data/mods/public/simulation/templates/special/player/player.xml
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binaries/data/mods/public/simulation/templates/special/player/player.xml
Show First 20 Lines • Show All 83 Lines • ▼ Show 20 Lines | <ResourceTrickle> | ||||||||||
<Rates> | <Rates> | ||||||||||
<food>0.0</food> | <food>0.0</food> | ||||||||||
<wood>0.0</wood> | <wood>0.0</wood> | ||||||||||
<stone>0.0</stone> | <stone>0.0</stone> | ||||||||||
<metal>0.0</metal> | <metal>0.0</metal> | ||||||||||
</Rates> | </Rates> | ||||||||||
<Interval>1000</Interval> | <Interval>1000</Interval> | ||||||||||
</ResourceTrickle> | </ResourceTrickle> | ||||||||||
<Sound> | |||||||||||
<SoundGroups> | |||||||||||
<defeated>interface/alarm/alarm_defeated.xml</defeated> | |||||||||||
Silier: `defeated` sounds better, what do you think? like `trained` referring to status change | |||||||||||
Done Inline ActionsYeah, I went back and forth a few times, I have no strong opinion Stan: Yeah, I went back and forth a few times, I have no strong opinion | |||||||||||
<ally_defeated>interface/alarm/alarm_ally_defeated.xml</ally_defeated> | |||||||||||
<enemy_defeated>interface/alarm/alarm_enemy_defeated.xml</enemy_defeated> | |||||||||||
Done Inline Actions
Seems more in line with other sounds? Freagarach: Seems more in line with other sounds? | |||||||||||
</SoundGroups> | |||||||||||
</Sound> | |||||||||||
<StatisticsTracker> | <StatisticsTracker> | ||||||||||
<!-- The summary screen and lobby rankings expect these classes, but additional classes may be added --> | <!-- The summary screen and lobby rankings expect these classes, but additional classes may be added --> | ||||||||||
<UnitClasses datatype="tokens"> | <UnitClasses datatype="tokens"> | ||||||||||
Infantry | Infantry | ||||||||||
Worker | Worker | ||||||||||
FemaleCitizen | FemaleCitizen | ||||||||||
Cavalry | Cavalry | ||||||||||
Champion | Champion | ||||||||||
Hero | Hero | ||||||||||
Siege | Siege | ||||||||||
Ship | Ship | ||||||||||
Domestic | Domestic | ||||||||||
Trader | Trader | ||||||||||
</UnitClasses> | </UnitClasses> | ||||||||||
<StructureClasses datatype="tokens"> | <StructureClasses datatype="tokens"> | ||||||||||
House | House | ||||||||||
Economic | Economic | ||||||||||
Outpost | Outpost | ||||||||||
Military | Military | ||||||||||
Fortress | Fortress | ||||||||||
CivCentre | CivCentre | ||||||||||
Wonder | Wonder | ||||||||||
</StructureClasses> | </StructureClasses> | ||||||||||
</StatisticsTracker> | </StatisticsTracker> | ||||||||||
<TechnologyManager/> | <TechnologyManager/> | ||||||||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
defeated sounds better, what do you think? like trained referring to status change