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source/tools/clients/python/zero_ad/actions.py
- This file was added.
def construct(units, template, x, z, angle=0, autorepair=True, autocontinue=True, queued=False): | |||||
unit_ids = [ unit.id() for unit in units ] | |||||
return { | |||||
'type': 'construct', | |||||
'entities': unit_ids, | |||||
'template': template, | |||||
'x': x, | |||||
'z': z, | |||||
'angle': angle, | |||||
'autorepair': autorepair, | |||||
'autocontinue': autocontinue, | |||||
'queued': queued, | |||||
} | |||||
def gather(units, target, queued=False): | |||||
unit_ids = [ unit.id() for unit in units ] | |||||
return { | |||||
'type': 'gather', | |||||
'entities': unit_ids, | |||||
'target': target.id(), | |||||
'queued': queued, | |||||
} | |||||
def train(entities, unit_type, count=1): | |||||
entity_ids = [ unit.id() for unit in entities ] | |||||
return { | |||||
'type': 'train', | |||||
'entities': entity_ids, | |||||
'template': unit_type, | |||||
'count': count, | |||||
} | |||||
def debug_print(message): | |||||
return { | |||||
'type': 'debug-print', | |||||
'message': message | |||||
} | |||||
def chat(message): | |||||
return { | |||||
'type': 'aichat', | |||||
'message': message | |||||
} | |||||
def reveal_map(): | |||||
return { | |||||
'type': 'reveal-map', | |||||
'enable': True | |||||
} | |||||
def walk(units, x, z, queued=False): | |||||
ids = [ unit.id() for unit in units ] | |||||
return { | |||||
'type': 'walk', | |||||
'entities': ids, | |||||
'x': x, | |||||
'z': z, | |||||
'queued': queued | |||||
} | |||||
def attack(units, target, queued=False, allow_capture=True): | |||||
unit_ids = [ unit.id() for unit in units ] | |||||
return { | |||||
'type': 'attack', | |||||
'entities': unit_ids, | |||||
'target': target.id(), | |||||
'allowCapture': allow_capture, | |||||
'queued': queued | |||||
} |
Wildfire Games · Phabricator