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ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h
/* Copyright (C) 2011 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "../Common/Sidebar.h" | #include "../Common/Sidebar.h" | ||||
#include "wx/collpane.h" | #include <wx/collpane.h> | ||||
class MapSettingsControl; | class MapSettingsControl; | ||||
class MapSidebar : public Sidebar | class MapSidebar : public Sidebar | ||||
{ | { | ||||
public: | public: | ||||
MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer); | MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer); | ||||
virtual void OnMapReload(); | virtual void OnMapReload(); | ||||
protected: | protected: | ||||
virtual void OnFirstDisplay(); | virtual void OnFirstDisplay(); | ||||
private: | private: | ||||
MapSettingsControl* m_MapSettingsCtrl; | MapSettingsControl* m_MapSettingsCtrl; | ||||
void OnCollapse(wxCollapsiblePaneEvent& evt); | void OnCollapse(wxCollapsiblePaneEvent& evt); | ||||
void OnOpenPlayerPanel(wxCommandEvent& evt); | |||||
void OnRandomReseed(wxCommandEvent& evt); | |||||
void OnRandomGenerate(wxCommandEvent& evt); | |||||
void OnResizeMap(wxCommandEvent& evt); | |||||
void OnSimPlay(wxCommandEvent& evt); | void OnSimPlay(wxCommandEvent& evt); | ||||
void OnSimPause(wxCommandEvent& evt); | void OnSimPause(wxCommandEvent& evt); | ||||
void OnSimReset(wxCommandEvent& evt); | void OnSimReset(wxCommandEvent& evt); | ||||
void OnRandomReseed(wxCommandEvent& evt); | |||||
void OnRandomGenerate(wxCommandEvent& evt); | |||||
void OnOpenPlayerPanel(wxCommandEvent& evt); | |||||
void UpdateSimButtons(); | void UpdateSimButtons(); | ||||
int m_SimState; | int m_SimState; | ||||
DECLARE_EVENT_TABLE(); | DECLARE_EVENT_TABLE(); | ||||
}; | }; |
Wildfire Games · Phabricator