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source/simulation2/TypeList.h
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COMPONENT(TerritoryDecayManagerScripted) | COMPONENT(TerritoryDecayManagerScripted) | ||||
INTERFACE(TerritoryInfluence) | INTERFACE(TerritoryInfluence) | ||||
COMPONENT(TerritoryInfluence) | COMPONENT(TerritoryInfluence) | ||||
INTERFACE(TerritoryManager) | INTERFACE(TerritoryManager) | ||||
COMPONENT(TerritoryManager) | COMPONENT(TerritoryManager) | ||||
INTERFACE(TurretHolder) | |||||
COMPONENT(TurretHolderScripted) | |||||
INTERFACE(UnitMotion) | INTERFACE(UnitMotion) | ||||
COMPONENT(UnitMotion) // must be after Obstruction | COMPONENT(UnitMotion) // must be after Obstruction | ||||
COMPONENT(UnitMotionScripted) | COMPONENT(UnitMotionScripted) | ||||
INTERFACE(UnitRenderer) | INTERFACE(UnitRenderer) | ||||
COMPONENT(UnitRenderer) | COMPONENT(UnitRenderer) | ||||
INTERFACE(Visibility) | INTERFACE(Visibility) | ||||
Show All 12 Lines |
Wildfire Games · Phabricator