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ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
// TODO: Remove these globals by rewriting gamedescription.js | // TODO: Remove these globals by rewriting gamedescription.js | ||||
const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes); | const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes); | ||||
const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes); | const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes); | ||||
const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.PopulationCapacities); | const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.PopulationCapacities); | ||||
const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.WorldPopulationCapacities); | |||||
const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.StartingResources); | const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.StartingResources); | ||||
const g_VictoryConditions = g_Settings && g_Settings.VictoryConditions; | const g_VictoryConditions = g_Settings && g_Settings.VictoryConditions; | ||||
/** | /** | ||||
* Offer users to select playable civs only. | * Offer users to select playable civs only. | ||||
* Load unselectable civs as they could appear in scenario maps. | * Load unselectable civs as they could appear in scenario maps. | ||||
*/ | */ | ||||
const g_CivData = loadCivData(false, false); | const g_CivData = loadCivData(false, false); | ||||
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Wildfire Games · Phabricator