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source/simulation2/serialization/SerializeTemplates.cpp
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/* Copyright (C) 2020 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "precompiled.h" | |||||
#include "SerializeTemplates.h" | |||||
template<> void SerializeType<ISerializer, u8>(ISerializer& serialize, const char* name, u8 value) { serialize.NumberU8_Unbounded(name, value); } | |||||
template<> void SerializeType<IDeserializer, u8>(IDeserializer& serialize, const char* name, u8 value) { serialize.NumberU8_Unbounded(name, value); } | |||||
template<> void SerializeType<ISerializer, u16>(ISerializer& serialize, const char* name, u16 value) { serialize.NumberU16_Unbounded(name, value); } | |||||
template<> void SerializeType<IDeserializer, u16>(IDeserializer& serialize, const char* name, u16 value) { serialize.NumberU16_Unbounded(name, value); } | |||||
template<> void SerializeType<ISerializer, u32>(ISerializer& serialize, const char* name, u32 value) { serialize.NumberU32_Unbounded(name, value); } | |||||
template<> void SerializeType<IDeserializer, u32>(IDeserializer& serialize, const char* name, u32 value) { serialize.NumberU32_Unbounded(name, value); } | |||||
template<> void SerializeType<ISerializer, u64>(ISerializer& serialize, const char* name, u64 value) { serialize.NumberU64_Unbounded(name, value); } | |||||
template<> void SerializeType<IDeserializer, u64>(IDeserializer& serialize, const char* name, u64 value) { serialize.NumberU64_Unbounded(name, value); } |
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